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March 28, 2026 Balance Patch
To Live or To Die (Passive)S3
Effect and value changed
[Effect and value changed] Rolls 2 dice every turn to revive all dead allies 1 dead ally if you get the same number. The amount of HP after revival is decreased by 30%.
November 24, 2025 Balance Patch
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Leader Skill Changed
Leader Skill Changed
(As-is) Increases the Accuracy of ally Monsters in Arena by 40%. (To-be) Increases the Attack Speed of ally Monsters in Guild content by 24%.
November 28, 2023 Balance Patch
To Live or To Die (Passive)S3
Effect added
[Effect added] The Attack Bar of revived allies increases in inverse proportion to the sum of the dice numbers
July 29, 2022 Balance Patch
To Live or To Die (Passive)S3
Skill Change
(As-is) Rolls 2 dice at the start of each turn if an ally dies to revive all dead allies if you get the same number. The ally will be revived with more HP as the sum of the numbers increases. [Automatic Effect] (To-be) Rolls 2 dice every turn to recover your HP, and revives all dead allies if you get the same number. The higher the sum of the dice, the more HP you recover and the more HP the revived allies will have. [Automatic Effect]
December 20, 2018 Balance Patch
To Live or To Die (Passive)S3
Necropolis
[Necropolis] Fixed the issue of the [To Live or To Die (Passive)) skill activating abnormally when Ancient Lich King stole your Monster with his (Imprison Soul) skill.
November 29, 2017 Balance Patch
To Live or To Die (Passive)S3
Effect Modification
[Effect Modification] Revives 1 ally Revives all allies
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